Just Enough Design: Our Tips For Creating Effective Prototypes

Dan and Russ talk about Lighthouse’s approach to designing prototypes and how we maximise them for learning, not aesthetics. Among the topics discussed are:

  • How much design is needed to get the feedback you need
  • How too much design can prohibit learning
  • What tricks can be used to do less but learn more
  • How little either of them know about Beyoncé’s stage persona

Newsletter

Dreamy designs, cool tools and product insights you didn't know you needed to read. Never miss a thing.